![]() The idea is to develop the capabilities required to eliminate enemy capabilities quickly while keeping damage to one’s ship manageable. The two ships sling lasers, plasma, rockets, teleporting boarding parties, and more, at each other until one is destroyed or jumps out. When an enemy occupies the same location a battle starts. The loop is simple: jump into a new area, see what’s there, charge the hyperspace drive, and decide whether to stay or leave as soon as possible. The gameplay of Trigon: Space Story is all about crew and energy management. But I wanted to find more choice variety and more weirdness to interact with, especially given the theme. I like the massive and open galaxy that’s generated for every run, with sectors separated by mini-boss fights. Neither of the characters is interesting. The writing is decent.īut there’s no originality to the alien races or the events players have to deal with. Will he try to be a force for good or just a greedy pirate? What kind of crew will work with him? There are four narrative chapters, with just one open from the start. The campaign is centered around the concept of a crafty spaceship captain, left to fend for himself. The less-than-charitable take on the mechanics is that this is a clone of the classic FTL with improved graphics. The title delivers a space-based rogue-lite experience with a focus on combat and party management. Trigon: Space Story is created by Sernur.tech and published by Gameforge 4D. ![]() ![]() I would have loved to get an extra weapon, but I will probably have to trade for that if I find some friendly merchants soon. Even when it seems like we’re winning, there’s plenty of space for surprises.Īfter a few more combat rounds, in which my weapons fire continues to hit the mark, the enemy ship is destroyed and I manage to pick up some supplies. I am keeping my pilot on the bridge, ready to jump to another sector if something truly bad happens. Meanwhile, my laser fire shifts, in an attempt to take out their ability to run by disabling engines.Īt the same time, my engineer is repairing our own hull breach, with my hyperdrive specialist operating the weapons. I keep the rockets targeted there, mainly to take out any alien who is foolish enough to run in and try to repair the system. Laser and rocket fire hit the enemy weapons room, which I hope will slow down their rate of fire. ![]()
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